Once placed we shall place a constructor directly in front of the splitter, followed by a constructor directly to the left and four more constructors to the right in line with the smelters we previously placed. Mixed Satisfactory is a game that can seem complicated at the start. Directly in-front of the splitters place a constructor, you will also want to place two more constructors directly to the left of each of these constructors, you should now have four constructors in a row. We will then connect the top splitter between the top three constructors, and the bottom two constructors will be connected to the bottom splitter. Modular Frames - Super-Efficient Build Guide. 41 votes, 24 comments. Steam We are just members of the community sharing our love and passion for the game. For general building tips, I always recommended transporting resources as little as possible, and just doing construction and resource combination/reduction as close to the resource origins as possible. I think you might be getting ahead of me - right now I’ve just built my space elevator :). Automating plates, screws, rods, wire, cables, and cement will save time though. Advertisements. We’re very proud to have launched this website and hope you have found the guide both helpful and enjoyable. Once set connect the smelters to the splitters, and for each splitter connect two constructors. This page serves as a how to play guide / walkthrough for Satisfactory. Here we need to place five constructors in a row to produce screws. I’ve used two mergers with the final output line spanning the border of the fifth and sixth column. Our beginners guide to Satisfactory provides some tips and tricks to help you make more sense of its automation-based mechanics. You can also use the block diagram as a rough physical layout. This webpage and it’s respective owner(s) are not affiliated with Satisfactory or Coffee Stain Studios. Never use a Power Shard on a factory. Next merge all screw constructors into one Mk3 conveyor manifold flowing to the right with the final merger in the line flowing forwards. Here we need to place six more constructors for the iron rod production. With this done the last thing necessary is to select heavy modular frames on the manufacturer and send the output to a storage area or to another manufacturing area. The two constructors on the left-hand side of the layout should be set to 67% clock-speed so that these 4 constructors will produce a total of 50 iron rods per minute. Don't worry too much about your initial factory. An in-depth guide on keeping buildings and bases neat. Miners only. We will now run a single conveyor from the output of the foundry to the border of the seventh and eighth row in the first column. Never build more than one storage Mk2 per resource. Now we shall create a 2:1 load balancer, place a merger flowing into the first constructor, then diagonally from the merger place a splitter, we will connect the front and right-hand side output to the merger and we shall run the left-hand output to the second constructor. You can't simply have an ever-expanding farm of easy-to-place solar panels. We are just members of the community sharing our love and passion for the game. The aim of this layout is to produce 10 modular frames per minute which will eventually follow on, to be used in our Heavy modular frame layout whilst maintaining a … Which means something like six screw constructors, three plate constructors, and then you also need a rod constructor or two. This webpage and it’s respective owner(s) are not affiliated with Satisfactory or Coffee Stain Studios. TotalXclipse If you played Factorio, you know about efficiency already. The aim of this layout is to produce 10 modular frames per minute which will eventually follow on, to be used in our Heavy modular frame layout whilst maintaining a clean and compact factory. The basic automation for X will probably not give you enough X to make the next thing in line, so you're going to have to build a whole new factory for it anyway. 108k members in the SatisfactoryGame community. You will now be able to run this factory producing ten modular frames per minute and from this point you can lead them to a storage area or you can follow on from this guide over to our Heavy Modular Frame Guide. It's not hard to jump over a few belts and pick them up. This guide brings together two previous layouts, encased industrial beams and modular frames along with this build to produce a total of two heavy modular frames per minute. Not only is power technically limited, but it is hard to come across (anyone who tried to build a 15GW oil plant will know that it's a pain). Content is available under CC NY-NC-SA 3.0 unless otherwise noted. By Jamie Latour Mar 30, 2019. Finding hard drives before you make your sizable factory productions will make your life A LOT easier. Where is long term storage in your work flow? These should all be set to produce modular frames and in front of the assemblers you will want to place another double manifold, one for the reinforced plates and a second one for the rods. The inputs on this foundry should be at least 45 iron ore, and 45 coal per minute. ... Having a messy layout in your base will just cause confusion and make the base look cluttered. Since I snake the input resources up multiple floors I try to actually balance the constructor inputs so I only pull off the main conveyor whatever I actually need. Press J to jump to the feed. You should now have a layout like the one in the photo below. After placing the power pole, delete the floor underneath and connect it to the pole below it. For this we shall place splitters in front of the smelters that are along the second column. The smelter on the right is set to 100% clock-speed.  Beginner Be aware that using power shards makes your factories consume ~2-4x more power than you would if you just built more machines, but if you want to use more power and less machines?
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