Poland has three War Galleys to start, and never builds any more. The best you can really do is station some units nearby to lure away attacking units. Note: knowing that Henry the Lion will betray you, it is not advised to simply declare him as an enemy in the diplomacy tab and destroy him right away. The biggest problem in that regard will be the lack of long range artillery. Attacking their Siege Workshops is definitely a good idea, because you can fairly easily knock out their production of heavy equipment. To defend it, you will need a substantial fleet. The total force listed in this paragraph is larger than what you start with or can build quickly, but do the best you can. share. By using standard naval tactics, you should be able to destroy these ships while taking very little damage. Henry the Lion campaign tips? And then you go get the villagers that are waiting for you in the SW corner. Damage to your economy is very bad, so protect your economic bases! hide. Henry never fought Barbarossa directly. The Battle wasn't even about besieging a Castle, Edward was marching around Scotland and Wallace's army was tailing him and harassing him. Try not to read the spoilers. I don't know if it is a bug or a normal fact of the scenario, but I remember this problem back in 2000 when I was playing the CD version. But let's assume that you play the scenario in good faith. When the castle is gone, Henry is finished. What are your weakest points? [Go to top]← Holy Roman Emperor | Henry the Lion | Pope and Antipope →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Henry_the_Lion&oldid=691715. log in sign up. Once you have absolute control of the seas, when more wood comes in, build some fishing boats to secure a small food income. You find out in short order that Poland has War Galleys, so research that as soon as you have several Galleys. This ship will allow you to rescue trapped wounded units, will dramatically increase the mobility of rams and your force in general, and is the only place where siege equipment can hide. However, this should not be a major problem, because you hardly ever have that many military units in a standard game. What's worse, they use the Teutonic Knights to represent the Holy Roman Empire, but the Teutonic Order being outside the Empire is a major point in German history! After that, build up your fleet to five War Galleys. Their entire mission at this point is to defend your dock, and you do not want to attract unnecessary attention. Therefore, you cannot convert enemy units, and healing your own units will be problematic. Poland does not have Ballistics, and cannot get it; use this fact to your advantage. Also, what's up with Falkirk? But why bother, when Poland never builds any ships? In the second level of the Barbarossa campaign, "Henry the Lion", Henry and the player are tasked with defeating Poland (Blue). Secondly, you cannot ever have monks. As soon as you can reasonably do so, send a "garrison" of one knight to each of your Outposts. report. r/aoe2: Community for AoE2 players. Having villagers, the scenario becomes much, much easier. You might have had some clue that Henry is not with the program, based on the scenario introduction and the way his units behave (they just wander around aimlessly at home and never try to hurt Poland). Not only is it hard to heal units in this scenario, but if you run up to an enemy castle, it can kill your scout in the blink of an eye. Four Pikemen, two Teutonic Knights, three Crossbowmen, and a knight each seems like a reasonable force. Henry's main target is your university. Posted by 3 years ago. The second Barbarossa mission basically never happened. Is it just me or is he really getting the short end of the stick? These two units, plus your castle, are all you need to deal with Henry's attacks! Henry the Lion and Barbarossa separately went into Poland but never together, so no backstabbing. Send a garrison force to each of your allies. Eventually, you get enough wood to build one or two battering rams. You may need to destroy a few more things to force his surrender, but he won't be able to do anything about it. Henry the Lion Misrepresented? As wood starts to come in, build a Transport Ship even before battering rams. Lure his units to your castle, where they die, and use the knight to kill battering rams. Note that Town Centers and even castles are relatively weak against Huskarls. This is an old one. Oooh, buddy, I am working on a list of all the historical inaccuracies in the game, and when I get some time I want to make videos of myself playing each scenario and pointing out everything right and wrong with them. Second, your dock, which is your only direct source of food. The first is that Henry the Lion should back-stab you. 7. Thirteen years after the Battle of Toro, Portugal's control on northern Africa was beginning to be disrupted by local pirates and Berber tribesmen. This is enough to comfortably wipe out Towers one by one. The scenario ends when all the Polish production buildings are destroyed. Maybe they are die-er wolves.) All rights reserved. Let's assume that he attacks even before Poland, and before you get your first tribute. No more running back to the castle for a long convalescence. I always thought that the second Barbarossa mission is nothing but a WW2 reference especially since the opening cutscene (or the ending cutscene on the first mission, not sure) mentions there is not enough room for the German people in the empire to live (similar to the nazi ideal of Lebensraum) and that causes Barbarossa to invade Poland. Based on what the Poles have, most of your initial force, Pikemen and archers, is nearly useless. User account menu . You could go Imperial for even greater dominance, but it is not at all necessary. Didn't the Scots lose that one pretty badly? Press question mark to learn the rest of the keyboard shortcuts. The English fort looks like it should be Edinburgh or something, not Falkirk. This might work for a while, but try to keep the Outposts alive as long as possible. Lion of Africa is the second scenario of the Francisco de Almeida campaign in African Kingdoms. Build a bunch of Town Centers (cheap mini-castles). In fact, they are indefensible against any serious attack. After all you have gone through, knowing that you couldn't have any, and trying to cope with it! Infantry are usually worth very little, because they die so quickly that their effective cost is much larger than the purchase cost, while cavalry generally never die, so their effective cost is equal to the purchase cost. It is a random bug, just like Henry sometimes deciding to betray you in the first minute. The first target is the Tower that has been grinding away at your university. Cavalry archers are very effective against Henry's force. You have Cartography, so you see what your allies see. First of all, the Outposts. It is probably intended that it happen while you are heavily engaged with Poland and most or all of your units are away from home, and you appear to be doing well. Trading is not as efficient as mining, but you don't know how much gold you will be getting from your allies, so trading is advisable. Of course, if your Trade Carts die, your trading efficiency goes way down, so keep them alive. After you have villagers, you completely dominate the game and can win any way you like. When you have scouted as much of the map as you safely can, you will have found: This gives the Poles a maximum population of 85 military units, which is much larger than their practical population, so attacking their Houses is a waste of time. I want to make videos of myself playing each scenario and pointing out everything right and wrong with them. Finally, build more battering rams until you have five, which is a good number to take out a castle. At first, you will have very little available for this mission, but do the best you can. Loss of any of your buildings is very bad or disastrous. Though that may be true, historically Henry served loyally in the campaigns. You could do Market manipulations, but this is not recommended due to the inefficiency, except in an emergency. Scout aggressively! The scenario is quite well represented in AoK. When that Tower goes down (and after the NW Siege Workshop is gone), you can ignore the entire NW region. It is recommended that you build knights and rams, attack the nearest Polish castle, and then run back to your base to defend against Henry. The Poles will eventually run out of resources, but you have no idea how long that will take. As soon as you see their first scout (if you see him), you know that their attack waves are not far behind. Be advised that the Poles will attack you in force regardless of what you do. Then all their initial army dies in front of your castle, Poland surrenders, and the scenario ends without Henry ever attacking you. Close. Henry quickly betrays the player and becomes aggressive after which I assume Henry is then supposed to ally with Poland (Blue). This leaves you a home guard of only two Pikemen, plus new production, but it is essential to keep the enemy away from your buildings. I would have probably called them "Order Brother" or something to make it more generic. Your fleet of five War Galleys will therefore dominate the seas. The primary functions of villagers are to develop a controlled economy, to build static defenses, to build structures offensively, to repair structures, ships, and siege equipment, and to reshape the terrain. They go down real quick if they are attacked, and they are in exposed locations. What also appears quite bizarre is what happens if you do nothing or just build up at home, and Poland pumps out their army. This event will trigger once you destroy one of the Polish Castles--although if you do not go for the Castle, it is unknown when this betrayal will trigger. The main reason is that Poland may actually build ships after their Siege Workshops are destroyed, and in any case, all you reasonably know at any point in time is that Poland hasn't built any new ships YET. They can rebuild to a certain extent, and they may even be able to grow, but your income is only their surplus, so make sure that they have a big surplus. The Bavarian trade route seems safer than the nothern one, depending, of course, on what Poland does. Then destroy the Tower that guards the Polish dock in the middle-north, after which the dock dies almost immediately. It's actually not a major problem. There are three major surprises yet to come. Do not scout with your ships. Henry never can attack Poland! It is possible that Poland decides to not produce new units. When your allies' Markets are finished, build a couple of Trade Carts.
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